Thanks. The thrust of the article is to use full processes for multithreading. That is cumbersome at best, and highly inefficient at worst. I think the better solution is to use a high level language which can support real multithreading, such as D, Go, or even Lua ('tho Lua's support of multithreading is a bit of a hack). > From: Bill Bruns <http://profiles.yahoo.com/billbruns> > Date: Wed, 26 Sep 2012 11:07 -0700 (PDT) > > I'm just trying to help. > > Hope the article is useful. > > If it is not useful, perhaps it will at least be interesting. > > Bill